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I've gotten a couple of characters to Neverwinter city now and while I won't say that NWN2 is a bad game (it isn't) I also won't say that it is a great game (it isn't). It's just... unfinished. It has lots of wonderful little details like the NPC banter, wandering villagers, and so forth. At the same time it feels incomplete. Part of that is in the campaign. For example, almost every building in NWN could be entered and explored; in NWN2 most buildings are just obstacles on the landscape. Everyone in Highcliff speaks of the inn/tavern but you can't enter it.

Part of that is the game engine itself. Some of it is little things like not being able to stack weapon/shield combos or dual weapon combos on single quickbar slots like in NWN. Some of it is annoying like not being able to drag or copy abilities from the context menus to quickbar slots like in NWN, and the inconsistent targeting mechanics. There are improvements like the context-sensitive menus but even so the NWN2 UI feels dumbed down compared to NWN. Some of it is downright broken, notably the game's insistence on turning off defensive casting or switching to useless bard songs as soon as you switch to other characters to give them specific instructions.

BioWare was able to make some substantial improvements to NWN during its life, both in patches and in expansions. I'm really hoping that Obsidian manages to do the same for NWN2.
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NinjaRat

March 2020

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